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Procedures for sounds. Please (use sound) if you wish to use these procedures.
creates a audio format object.
| encoding | specifies an encoding by a symbol shown as follows. 
 | 
| sample-rate | specifies sampling frequency(Hz). | 
| sample-size-in-bits | specifies sampling bits. | 
| channels | specifies number of channels (monoral: 1, stereo: 2). | 
| frame-size | specifies bytes of the frames. | 
| frame-rate | specifies frames per second. | 
| endianness | specifies endianness.
this must be a symbol big-endian or little-endian. | 
creates a target(input) data line.
creates a source(output) data line.
creates a data line.
starts the data line and data will be transfered from the device.
stops transferring the data line.
flushs the data line.
closes the data line.
reads data from the target data line.
Intensity is normalized by maximum value
and each value is in [0, 1.0](unsigned) or [-1.0 1.0](signed).
The result is returned as f32 uniform vector (see SRFI-4).
This procedure returns one value(monoral) or two values(stereo).
writes data to the source data line.
Intensity is normalized by maximum value
and each value is in [0, 1.0](unsigned) or [-1.0 1.0](signed).
Data must be an f32 uniform vector (see SRFI-4).
This procedure requires one argument(monoral) or two arguments(stereo).
creates a sound playable object.
Format of the sound file depends on your Java environment.
WAV file format is available in the Java standard environment.
MP3 file is available if you use an MP3 plug-in.
repeat specifies times when the sound file is played.
If repeat is #f the sound file is played eternally.
plays the sound object.
stops the sound object.
pauses the sound object. To restart playing the sound, you should call procedure play-sound.
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